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Units within area 1 - Checks to see how many units are within X m of a character.It cannot check if the character does not have a buff/debuff. Buff / Debuff 1 - Checks to see if a character has a buff or has a debuff.Distance between 1 - Checks distance between two characters.
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Damage type 2 - Checks damage type of the character.Damage Value 2 - Checks to see if the character has a damage value that falls within a percentage range of the target's health.Unit State 1 - Checks to see if a character is or is not Casting, Disabled, Dead, Fleeing, or Rampaging.Compare unit status 1 - Exactly like above but instead compares two characters' values.Unit status 1 - Checks if health or stamina of a character is or is not within certain custom ranges.Another example: If you have your Event set to 'Always' (which is typically best), then create a 'Unit status' condition that is true when the 'Event Ally' health is below 40%, and create an event to heal the 'Event Ally'. For example, if the event is "When ally gets damaged", then to heal the ally that got damaged, use 'Event Ally' as the character that you heal.
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When referring to a character, the options are generally:Įvent characters are the characters that are referenced in non-explicit character commands. When using OR, only a single condition must be true in order for the action to occur. When using AND, all conditions must be true in order for the action to occur. If you are uncertain which event to use, use the 'Always' event.Ĭonditions can either have AND properties or OR properties. Remember, you can have multiple events within a single trigger.
Arena tactics defenders iii plus#
Events, conditions, and actions can be created by clicking the plus button under each section. Triggers can be created by clicking the New Tactic button under the tactics tab.
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